Magic Points: This toggle is not currently enabled.Hit Points: This is how much damage the unit.Visible Range: This is how far the unit can see.That if you change the default values, you should You can change the combat variables for each of the Unit Properties: Using the Unit Properties screen, Should generally start each player out with enough Gold and Lumber to build a town hall. Starting Conditions: This allows you to change the starting resources for each player. This scheme also requires a large amount of Minimal number of ground troops for defending its town. Sea Attack: The computer will focus on building up a large and varied navy, with only a.Air Attack: The computer will build a minimal ground defense, and concentrate on air units andĪir defences, such as guard Towers and archers/axe throwers.While it will not build any transports or other ships, it will use any that it starts with. The different schemes that are available are:Ĭoncentrate on building up a sizeable army of Scheme does not affect human-controlled units. Properties screen allows you to set the race,ĭefault controller (human or computer) and A.I. Map Properties: This brings up a dialog box that allows you to change the map terrain type and You have a unit selected when you switch to another player, that unit will change ownership. Player 1-8: This is for switching between the different player's units that you are placing. Want to make them a rescuable unit of a different color to differentiate them during a game. NPCs: This allows you to place any of the Legendary Heroes from Warcraft II (but not the Expansion).
Name of warcraft 2 map editor file Patch#
The mine/Oil patch and enter a resource amount in the dialog box that appears. ToĬhange the amount of Gold or Oil in a mine or Oil patch, right click on Note that the Circle of Power and the Dark Portalĭo not affect the Scenario Objective of a custom scenario. Portal/Runestone: These are all map features that are not directlyĬontrolled by any player. Gold Mine/Oil Patch/Critter/Circle of Power/Dark Human/Orc Start Location and Units: Select the unit type that you want to place on the map.Ī Start location needs to be set for each player that can be human controlled. Map Brush: This allows you to change the brush size, and the type of terrain that it will "paint" Select: This switches the cursor to select mode, which allows you to get information on andĮdit items that are already placed on the map. Mini Map: This displays or hides the mini map. It animates the waterĪnd other terrain features on the map to show you how they will look. Status Bar: This toggles the status bar at the bottom of the screen on and off.Īnimate: This option is only available if your display is set to 256 colors. The Toolbar contains shortcut icons for the Toolbar: This toggles the Toolbar off and on. You will be prompted to save your current PUD file ifĭelete: This deletes any items that are currently selected. The map editor off the Warcraft II CD, rather than a hard drive, this option will be grayed out.Įxit/Quit: This leaves the map editor. Sound Editor: This opens up the Warcraft II Sound Editor, which is described below. Save As: This allows you to save your PUD under a different name or location. Save: This saves the PUD that you are currently editing. Open: This allows you to select a PUD file that you wish to edit. New: This starts you in a new, blank PUD. When you first open the map editor, it defaults to a Large (128x128) map using theįorest terrain set. This section is intended to provide an overview of the features available, as well as some overall tips for Detailed help files are available in the map editor.
Name of warcraft 2 map editor file windows#
Windows 3.x users can run the editor if they have both Win32s and WinG installed onĬustom scenarios are called PUDs, and can be exchanged from system to system.
The editor included with Warcraft II allows Windows 95/98/NT and Macintosh users to create their own scenarios by editing the map,